AI Insights · Timothy · January 2021
Q4 2020 Brazil Boxing Game App Performance Overview
An analysis of the top 5 boxing game apps in Brazil for Q4 2020 revealed trends in downloads, revenue, and active users. Sensor Tower provides further insights into the mobile gaming sector.
As the year 2020 came to a close, Sensor Tower's data provides a fascinating look into the performance of boxing game applications in Brazil during the fourth quarter. Here, we encapsulate the trends of the top 5 boxing games on the unified platform, which includes both iOS and Android data.
Boxing Star experienced a fluctuating trend in revenue, peaking at $397K in late October and closing the quarter at $282K. Downloads showed a descending trend from 10K in early October to 2.6K by the end of December, while weekly active users declined from 42K to around 15K over the same period.
Vivid Games S.A.'s Real Boxing 2 showed an erratic revenue pattern, with a peak of $364K in early November, but ended the quarter at a lower $146K. The game's downloads spiked to 37K in mid-November, only to decrease to 8.6K by the year's end. Weekly active users rose to a high of 45K in November but saw a decrease to 15K by late December.
For EA SPORTS™ UFC® by Electronic Arts, the revenue fluctuated throughout the quarter, peaking at $313K in late October and finishing at $201K. Downloads remained relatively stable, with a slight increase from 21K at the quarter's start to 29K by the end. The weekly active users saw a steady increase, starting at 53K and climbing to over 61K.
The revenue for Punch Club by tinyBuild LLC showed an overall upward trend, starting at $66K and reaching $122K in the week of December 21 before settling at $99K. Downloads were low, with the highest at 58 in the third week of December. Unfortunately, the weekly active users data for Punch Club was not available.
Lastly, Slap Kings by Lion Studios saw a significant increase in revenue from $8K at the beginning of the quarter to a high of $278K by the end. Downloads started strong at 47K and, despite some fluctuations, ended with a robust 55K. The weekly active users exhibited growth, from 156K in late September to over 205K in the third week of December, before a slight drop to 181K.
For more detailed insights and data analysis on the mobile gaming landscape, Sensor Tower's comprehensive reports provide a deeper dive into app performance metrics.